Movement

Controls & Movement:
Boost, Dash, Wall Jump and Energy

Understand RIG Riot boosters, dash boost, flight boost, turbo boost, wall jumps, energy recovery and vertical navigation.

Steam release · coverage checked on the demo v81 release-parity buildRelease-parity demo evidenceUpdated September 15, 2026
DIRECT ANSWERTreat RIG Riot movement as four separate tools: boosters for fast horizontal travel, dash boost for evasive bursts, flight boost for airtime, and turbo boost for sustained repositioning. Wall jumps are your efficient height tool. Land periodically when energy recovery becomes the limiting factor.

The movement system in plain English

ToolJobUse it whenCommon mistake
BoostersFast horizontal movementTraversing or keeping a moving baselineTreating them as the same thing as dash energy
Dash boostShort evasive burstBreaking attack timing and nearby missile targetingSpending every dash before the dangerous volley
Flight boostExtend airtimeCrossing gaps or changing elevationHovering until energy recovery stalls
Turbo boostSustained repositioning / turn assistanceLong moves or reorienting a slower RIGUsing it where a short dash would be safer
Wall jumpEfficient height / direction changeVertical routing and quick elevationIgnoring nearby walls and burning flight energy instead

How wall jumps and energy work together

The current tutorial says your first wall jump after touching the ground costs no energy. A wall jump without movement input favors height; adding movement input sends the RIG in that direction. That makes walls part of your route, not scenery.

Flight boost is different: hold the jump action in midair to extend flight. The tutorial also warns that energy recharge delay is longer in the air, so a clean route often alternates between an efficient wall jump, a short flight correction, and a landing that lets the energy loop reset.

Why your objective marker looks “right” but still leads nowhere

RIG Riot levels stack vertically. The September 11 official demo patch specifically fixed compass arrows that show whether something is above or below you. If the objective is apparently on top of your position, read that vertical cue before looking for a horizontal route.

  1. Check above/below.
  2. Look for a wall-jumpable shaft, jump pad, ramp or lower drop.
  3. Save flight boost for the last correction rather than brute-forcing the entire climb.
  4. If energy is low, touch down before committing to the next vertical move.

Do not memorize someone else’s keybind screenshot

The official itch page lists configurable controls, and the supplied videos use both keyboard/mouse and controller. This guide therefore names actions rather than pretending one device layout is universal. Use the in-game binding screen for your current profile, then learn what each action is for.