Garage

Parts & RIG Stats:
Read the Garage Without Drowning in Numbers

A practical way to read RIG Riot part stats: health, resistances, energy, load, movement and weapon capacity without chasing every green number.

Steam release · coverage checked against the September 26, 2026 buildOfficial-source coreUpdated September 27, 2026
DIRECT ANSWERRead parts by build job, not by the number of green arrows. First protect the stat your build cannot function without — mobility, load, energy, durability or weapon capacity — then compare secondary gains. The Steam store explicitly frames permanent parts as the core of long-term RIG customization.

Read the garage in five stat buckets

The official Steam screenshot pool shows the garage comparing detailed RIG and part stats. Do not parse them one by one without context. Group them into five jobs.

01

Durability

Health and resistances. Buys time when your build must stay exposed.

02

Movement

Boost, dash, flight and turning behavior. Determines whether the RIG can execute its range plan.

03

Energy

Capacity, recharge and delay. The budget behind repeated movement and energy-hungry actions.

04

Load

Weight/load headroom. Determines which heavier combinations remain practical.

05

Weapon capacity

How much weapon package the RIG can support without breaking its broader stat plan.

Use a “must not break” stat

Every build has one stat family you cannot casually sacrifice. For an aerial range build that may be energy/mobility; for a close bruiser it may be durability plus the dash needed to connect; for a heavy ranged setup it may be load headroom.

Part comparison rule: reject a shiny part if it breaks the one thing your build must do, even when its total green numbers look better.

Why exact part tables age badly

The Steam description says parts are built from combinations of components from full sets, creating a huge permanent-part pool. That makes a static “this named part always equals this perfect stat line” database risky unless the live compendium confirms a fixed item. This launch guide focuses on decision logic first.

Known part issues the developer is tracking (September 14–15)

The developer published a known-bug list with the September 14 update. The entries that touch the garage and loot:

  • Some part drops show the wrong name when you first pick them up, which makes the garage view confusing.
  • A possible crash when recycling parts that you own duplicates of.
  • A crash that appears when changing custom interface colours during gameplay — the settings menu has other odd behaviour during a run and the developer calls tracking it down a high priority.

Until those are patched, the safe habits are: reconcile a new part by its stats rather than its popup name, recycle duplicates one at a time instead of in bulk, and avoid opening the custom-colour settings mid-run.